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Collisions, friction, and contact materials are central to realism in robotics simulations, and Isaac Sim currently doesn't support soft contact compliant or frictional materials, or full contact geometry. Find out how Champion can help fill the gap.
Isaac Sim gives robotics teams a powerful, GPU‑accelerated sandbox. But if you’ve ever noticed robots jittering, boxes sinking a few millimeters, or wheels spinning forever, that’s not your CAD or URDF misbehaving—it’s the physics engine making trade‑offs.
Here are the biggest gaps between ideal contact physics and what Isaac Sim actually does under the hood:
compliant_contact_stiffness
, but restitution (bounce) gets ignored when it’s on.restitution
, contactOffset
, or try compliant contacts.
⚡ Bottom line: Isaac Sim trades some physical purity for real-time performance. Most of the time that’s a smart call, but knowing where the engine cuts corners helps you tune your simulations and spot engine limits—not physics limits.
👉 At Champion3D.io, we’re building CAD-to-physics enrichment pipelines to bridge this gap—so your assets are truly simulation-ready from day one.
Book a demo and get early access. Free trial!