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Ever wish your robot would just answer a straight question for once? Like, “Hey, can you reset the simulation?” or “Where exactly is your elbow joint right now?” That’s where ROS 2 services come in. A service allows one node to send a request and receive a direct response — making it ideal for operations that require precise control or confirmation. This pattern is especially useful in Isaac Sim when executing discrete actions such as resetting the environment, spawning a new robot, or retrieving the exact state of a simulated component.
ROS 2 services are ideal when you need an operation to complete before moving forward. In Isaac Sim, services enable precise, one-time commands that make simulation workflows more deterministic and testable.
Unlike topics, which are designed for continuous, asynchronous data streams (like a live camera feed or velocity command), services offer synchronous, request-response communication. One node sends a request, and the server node replies with a result — similar to calling a function and getting a return value.
This pattern is particularly useful in Isaac Sim, where simulations often require control over state transitions, scene resets, or environmental queries. Services make it easy to trigger specific actions or retrieve exact simulation data at a given point in time.
Here’s how services fit into your Isaac Sim workflow:
/reset_simulation
to bring the scene back to its initial state — helpful for testing repeated scenarios.
Suppose you're building a safety test rig:
/start_scenario
which Isaac Sim handles by launching a pre-defined situation (e.g., forklift crossing path)./reset_world
to restart the environment./get_scenario_outcome
.This level of controlled interaction is harder to achieve with topics alone.
Many ROS 2-compatible extensions in Isaac Sim expose services under familiar names like /isaac/teleport
, /spawn_object
, or /get_ground_height
. Explore them with:
ros2 service list
ros2 service type /isaac/teleport
ros2 service call /isaac/teleport isaac_msgs/Teleport "{x: 1.0, y: 0.0, z: 0.0}"
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